Featured image taken from Super Mario Bros 30th Anniversary Interview. “I can do better than that!” A common utterance of gamers. Usually heard shouted at the top of their lungs as they frustratingly die for the umpteenth time due to bad game design or some game-breaking bug that caused the gamer to lose hours of… Continue reading Game Design…er?
One of the goals that I had when I went back to visit my parents during Chinese New Year this year was to try and get my PlayStation 2 out of storage and see if I could manage to get it to work on a HDTV. I had not tried this previously because I only… Continue reading Retro Journal: PlayStation 2 – Part 1
A few years ago (Wow... It's been 3 years?), I wrote a little bit about the time I was still in university and was struggling to afford a PlayStation 4 and what not. It's interesting to read what I wrote back then because sometimes as much as things were to change over the years, some… Continue reading The Road to 150
There’s a strange sequence of events that occurred today regarding how a few game developers poking a little fun at a gaming news blog escalated into something that the original writer didn’t intend. I’m not going to turn this into a non-existent witch hunt but instead write about my interest in this. Late last month… Continue reading To Dev or Not To Dev
As a gamer, one of the biggest struggles I face is the looming pile of backlog games that I own and would like to play. Especially games from an older generation which the PlayStation 3 now falls under before I move on to the next generation. Taking stock of the games that I own and… Continue reading The Backlog
Social Engineering at its Best Age of Innocence “It’s a bad game!”, “It’s so frustrating!” I paid these words no mind when they first started appearing on my Twitter stream about a week ago. Later on I found out that these appearance of these words went hand in hand when talking about a mobile game… Continue reading Flapping the Bird